HGL ENGINEER ARMOR

Catagory :  

     ENGINEER ARMOR

Engineer armor is "heavy" armor, focused much less on shields and notably more on armor values. As a result, if you shoot for armor pieces of this type you'll have very good damage absorption (expect 50%+ damage absorption) yet notably weak shields. It will make you a tougher adversary to kill but, likely, a less offensive one. The reason why is explained in just a moment.

ALL of the Engineer armor pieces require STRENGTH and POWER; two attributes of high interest to a "pure" Engineer build.

When I say "pure" I mean a build heavily focused on a drone and bots for both offensive and defensive purposes. The goal of a "pure" build is high durability, mobility, and extreme robot action. The pure engineer will be harder to kill than a comparable Marksman but will do much less damage directly. However, foes will have to deal with very powerful robots and a fast moving (and frequently disappearing) main target all at once. Additionally, pure Engineers will have the capability to utilize the most potent mods, mixing and matching them in lethal combinations to suit their tastes--the downside being that they will have to do so on less preferable weapons that their Marksman counterparts will brandish with ease.

Engineer armor pieces are notable in that they provide two things to the engineer who has worked up the attributes capable of donning a full set of "Quartermaster" gear--significant damage absorption and increases to minion damage. Please note that the latter, and in fact ANY of the "+minion x" affixes on gear is not working correctly or at all.

How do you recognize Engineer armor? Aside from the presence of the "+x% minion damage" affix found only on Engineer pieces, you can also go by the name and sub-name of the armor item, "Quartermaster" is most common. Here is a list of name prefixes that appear on Engineer specific armor, along with the level range (min/max) and additional bonuses you will find with them:

Prefix
LvL Min
LVL Max
Bonuses
Blitz 1 12 NA
Powered 9 17 Minion Health Increase
Raider 13 15 NA
Assault 16 18 NA
Restorative 18 26 Minion Health Increase
Adamantine 18 30 Shield Penetration
Quantum Power 19 21 NA
Palladium 22 24 NA
Hydrino Power 25 27 NA
Harmonic 27 35 Minion Health Increase
Luminiferous 28 30 NA
Mercurial 31 33 NA
Carbonite 31 43 Shield Penetration
Synchronous 34 36 NA
Onslaught 35 49 Minion Health Increase; Shield Penetration
Reanimator 36 44 Minion Health Increase
Nanodyne 37 39 NA
Temporal 40 42 NA
Evanescent 43 45 NA
Zirconium 44 50 Shield Penetration
Havoc Power 45 50 Minion Health Increase
Perpetual 46 48 NA
Carnal Power 49 100 NA
Overlord 50 100 100 Minion Health Increase; Shield Penetration
       

**Note that some of the above types also appear as affixes with different bonuses, such as "Harmonic" which provides increased resistance to phase effects. Having said that, I don't believe that Harmonic can appear as an affix on Harmonic armor--but I could be wrong.

As a final note on Engineer armor and attribute allocation; if you chose to go this route your best bet is to lay heavily into Power and nearly as heavily in Strength to make certain that you'll have extremely high damage absorption and a massive power pool for casting and application of mods. If you do, you may find it complimentary to use a few weapons with in the Hunter selection that also demand Strength (and Accuracy, to a lesser extent), namely:

Laser Rifles (for medium and long range) Rocket Pistols (for short to medium range) Close-Ranged Weapons (such as the bladesaw for short and medium)

Of the latter, a few are particularly notable, such as Cosgrove's Carnage which does Physical and Spectral Direct damage as well as Fire and Toxic splash! But you gotta have a solid strength score to wield that bad boy--something right up a "pure" Engineer's build path. Your Marksman buddies can sulk in jealous envy!



     MARKSMAN ARMOR

Marksman armor and build strategies will take you down a different path than the Engineer, altogether. Instead of high armor values you'll find very high shield ratings and regeneration with virtually no armor. This isn't as bad as it sounds, though it does mean you have to be cautious when encountering foes with shield penetration and overload attacks.

ALL Marksman specific armors require Accuracy and Stamina to don. Going for a "pure" Marksman build will result in you being a virtual master with weaponry and, to boot, have a lot of hit points. Against foes who can't bypass your shields quickly, you'll hardly blink at their efforts. Even when facing those who can, your high hit points will generally carry you through to either a tactical retreat or a quick death for the foe, either way.

With that in mind, Marksman specific armor is easy to recognize as it offers no armor and high shield ratings. Additionally, all Marksman armor pieces provide bonuses to targeting reticle accuracy--helping to magnify your lethality and ability to go "full auto" for longer durations without suffering DPS loss (something your Engineer buddies will be envious of, to be sure!).

Here is the list of Marksman specific armor pieces, including their level range and additional bonuses that appear:

Prefix
LvL Min
LVL Max
Bonuses
Defender 1 12 NA
Rad 9 17 Marksman Skill Use Rate
Farrier 13 15 NA
Beefeater 16 18 NA
Pyric 18 26 Marksman Skill Use Rate
Guardian 18 30 Damage
Brigadier 19 21 NA
Bulwark Tech 22 24 NA
Homeguard 25 27 NA
Voltaic Tech 27 35 Marksman Skill Use Rate
Warden Tech 28 30 NA
Crafted Tech 31 33 NA
Preserver 31 43 Damage Increase
Artisan Tech 34 36 NA
Sentinel 35 49 Marksman Skill Use Rate; Damage
Prismatic 36 44 Marksman Skill Use Rate
Masterwork 37 39 NA
Immaculate 40 42 NA
Iconic Tech 43 45 NA
Vault Tech 44 100 Damage Increase
Phantasmic 45 100 Marksman Skill Use Rate
Flawless 46 48 NA
Absolute 49 100 NA
Angelic Tech 50 100 Damage; Marksman Skill Use Rate



     GENERAL/HUNTER ARMOR

In addition to the two class specific armors, a subset of armor of more general application exists, permitting "pure" builds to find pieces to fill out their equipment when class specific gear isn't available, or for "mixed" builds who desire to have a better balance of armor and shields.

Unlike the class specific armor pieces, the "general" hunter armor pieces do not have a static bonus type that appears on every piece. However, they do offer a more balanced mixture of armor and shields in a ratio roughly even to the value of both. Having said that, several of the "general" pieces fall within the Arcane set type and may consistently provide bonuses to evasion or speed or both.

All of the "general" pieces demand Strength and Stamina as requisites, making them a half-way point between the Marksman and Engineer and fairly easy to fit into for either, should they have a little extra Stamina (for Engineer) or Strength (for Marksman) to spare.

At the same time, if you do NOT go for a build strategy pursuing one or other of the class specific armor types, you may find yourself in some stat trouble, should you have an odd mix of attribute allocation. As a result, a "mixed" build character would be wise to invest some notable points in both Strength and Stamina, recognizing at the same time that many Legendaries suited for "pure" builds may be eternally out of their reach (or difficult at best).

In effect, that is the choice--armor, shields, or some mixture, and should you pursue one or the other, to recognize that pieces of armor (and weapons alongside) may be placed outside your practical options. All the same, they also represent less desirable weapons or armor for your particular build, and you should just give those item types a nod of appreciation and not worry yourself too much! Just keep in mind that there will be glorious drops far more suitable to your build if you stay the course and you'll create a more potent and focused build at the same time.

Here are the "general" pieces:

Prefix
LvL Min
LVL Max
Bonuses
Destrider 1 9 NA
Shadowdancer 7 15 Speed Increase
Occultist 10 12 NA
Darkwalker 13 15 NA
Hidden 16 18 NA
Mistwalker 16 24 Speed Increase
Dreamweaver 16 28 Evade Increase
Sibylline 19 21 NA
Oracle 22 24 NA
Tenebrous 25 27 NA
Slighthand 25 33 Speed Increase
Crypt Keeper 28 30 NA
Thetan 29 41 Evade Increase
Stargazer 31 33 NA
Spellbinder 33 46 Speed Increase; Evade Increase
Sunfire 34 36 NA
Trickster 34 42 Speed Increase
Galactic 37 39 NA
Continuum 40 42 NA
Lucid 42 100 Evade Increase
Extraplanar 43 45 NA
Chaos 43 100 Speed Increase
Hubris 46 100 NA
Omnipotent 47 100 Speed Increase; Evade Increase
 

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