UT3 Vehicles

Catagory :  

scorpion.jpgScorpion

          The primary fire shoots high steel carbo-fragment balls that explode on contact; these are particularly effective against other vehicles, but especially against the Manta, Viper, and Hoverboard, upon which they home in on. It also now features a speed boost feature. You can eject from the Scorpion when using it in this manner, and it will blow up and detonate upon impact. If it kills someone due to the explosion, the game will reward you with a "Bullseye!" award.

 

 

 

 

 

hellbender.jpgHellbender

          The new rendition of the hellbender places the driver in control over the skymine turret, while the rear turret functions differently from UT2004, being more like a standard turret instead of the twin-beam configuration. The rear turret can either be rapidly fired for low damage or given a brief moment to recharge for more power.

 

 

 

 

 

 

 

 

manta.jpgManta

          In addition to a visual update, players will no longer be able to ride on top of the side fans. The Manta is also unable to hit players without crouching down anymore unless the player is on a hoverboard or a slope.

 

 

 

 

raptor.jpgRaptor

          Besides the visual update, the Raptor now seems to be a bit more responsive to maneuvering, and both the rate of fire and locking ability for its missiles have dramatically improved.

 

 

 

 

 

 

 

Cicada

          Sporting a much bulkier and boxier look, the Cicada is mostly unchanged, however, ascending and descending seems even faster than before. Missiles can still be charged and held with the Altfire.

Paladin

          Visually much improved from it's UT 2004 debut. The shield will no longer remain deployed if it goes through buildings or other level geometry, and it will get dimmer with sustained damage to allow visual estimation of how charged the shield is. Furthermore, using the shield combo to knock away nearby infantry is now instantaneous, as well as depleting the shield slightly, taking about six combos before the shield is down. It seems to be slightly faster, as well.

Hellfire SPMA

          The skymine turret is now controlled by the driver when the paladin is undeployed. There is no longer a passanger/gunner seat. The camera can now crush and kill people if it hits them (or even if they simply run into it!) and it also cannot be launched as far upward - however, to compensate, the bombing is considerably more tightly packed. There is now a visual arc that shows what path the shell will roughly take, assuming that the area is strikeable - an area that cannot be bombed will not show this targeting arc.

goliath.jpgGoliath

          The Goliath tank works effectively the same to its UT2004 equivalent. It can climb over small obstacles now, such as other vehicles, and has a much higher upward firing range than its UT2004 counterpart. Its shell range has been decreased somewhat, but they also have less randomness in each shot.

 

 

 

 

 

 

Leviathan

          This mobile fortress still features its devastating main cannon and has added distinct weapon fire to each of its four turrets rather than UT2004's link-like projectile. Each turret also has an alternate shield function. It has considerably more armor and the Ion Cannon takes nearly twice as long to deploy, compared to the UT2004 version. Each turret can be individually destroyed as well.

Stealthbender

          Axon's Stealth Research Division managed to get some of the early specs for the Necris Nightshade vehicle and have been attempting to retrofit that technology onto their own.

 

Necris


The Necris have six vehicles at their disposal:

Viper

          A single passenger speeder. The primary gun fires projectiles that bounce off walls, similar to Ripper projectiles in the original UT. The vehicle can also spread out like a real life viper to hover high in the sky. Like the Scorpion, it can be used on kamikaze missions, and ram vehicles or targets from the air.

 

Darkwalker

          This lumbering tripod has tendril-like legs that allow them to climb a wider variety of terrain compared to other vehicles. The primary weapon is an extremely powerful twin laser beam that shoots out a line of plasma. The secondary fire "screams" knocking players off their feet and out of some vehicles (Manta, Viper) or force others out of the way (Scavenger). The vehicle also features a secondary gunner position that functions similar to a Plasma Turret.

Nemesis

          The Nemesis is the Necris answer to the Goliath, and it features an instant hit twin laser beam with zoom. The vehicle also supports different modes. When you crouch down the vehicle moves faster, but it will completely lock your aim forward, with no motion at all except for vehicular manipulation. You can also rise up to attack, but this makes you more of a target. You can also rise up even more to increase the beams' rate of fire... but this makes you nearly immobile, roughly on par with the Leviathan, as well as a very large and obvious target.

Fury

          The Fury is a single-seated flying vehicle that specializes in shooting down other air units. This vehicle can dodge, allowing you to barrel roll out of the way. Primary fire is a hitscan beam attack, similar in nature to the Darkwalker but with less range, and with a lock-on ability once struck as well as a very quick recharge time. Altfire allows a quick burst of speed to get out of the way of missiles or shots heading your way. It was planned to hold 2 passengers, who could control small guns like the Dark Walker passenger gun, this was cancelled due to the size.

Nightshade

          Seemingly the Necris answer to the Axon's Hellbender, this stealth-based vehicle primarily has deployables as weapons: Spider Mines, EMP Mines, Shield Generators, and the Stasis Field, commonly called the "Slow Volume." Its only other weapon is a short-range beam similar to the Link Gun's, with very limited range that heals vehicles and nodes at a greatly accelerated speed. It can uncloak to go faster, toggled with Altfire.

Scavenger

          This spherical vehicle can extend its legs and pull itself up terrain or retract them and roll on the ground like a ball. It also has a spinning attack that is effective against infantry. A small ball hovers around the vehicle; it is this orb that attacks directly and not the Scavenger, which acts more like a targeting device for this orb to attack. It can move at great speeds while rolling on the ground, but has little control as a result. Ramming into other vehicles at great speed while rolling as a ball damages them considerably.

Other

 

Hoverboard

          Pressing the translocator button will cause the player to hop on a hovering skate-board like device that is used mainly for transportation and is present only in Warfare and Vehicle Capture the Flag maps. The flag or orb may be carried on the Hoverboard, but any amount of damage, even one point, will send the player tumbling (this includes falling damage) in addition to dropping the orb or flag, if they carried it, unless the player is currently wearing a Shieldbelt. A player who falls off will be prone for a moment before being able to get up, which could naturally be fatal if there's opposition in the area. This also extends to grappling onto a vehicle, so if the carrier is shot from high up as they're attached to a raptor or other flying vehicle, it is generally lethal unless the player has lots of armor and health.

Turrets

          These formerly stationary one-man laser cannons are now equipped with rails, offering the turret limited mobility in order to help prevent attackers from taking advantage of the terrain by obtaining angles of shot that cannot be avoided. These come in four delicious flavors: Energy Turrets, Shock Turrets, Rocket Turrets, and Stinger Turrets.

Eradicator

          The Eradicator is rather like a SPMA, except completely stationary. That doesn't make it any less deadly, though, since it can hit you regardless of where you are.

 
 


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