UT3 Power Ups
All Powerups are dropped when the player is killed, or if they are knocked off of the player with the Altfire of the Impact Hammer.
Jump Boots
The Jump Boots return from UT, and are activated by double jumping. It is possible to dodgejump as you could in UT2004, if and only if you have these boots.
Berserk
Increases weapon rate of fire speed. Combined with the Damage Amplifier, the game will give you a "Juggernaut" award. Additionally, it will also supply full ammo for all the weapons you currently have. Weapons whose rate of fire is not increased (such as the Stinger's primary fire) will act as if they have a damage amplifier, instead.
Damage Amplifier
Gives double damage. Combined with the Berserk, the game will give you a "Juggernaut" award.
Invulnerability
Grants you total invincibility from all things except for falling off the map or otherwise instant kill zones. Watch out for players who use the Impact Hammer's altfire to knock it off you!
Invisibility
Makes the player very difficult/impossible to see. Note that on Detail Level 1, players literally ARE completely invisible!
Slow Field
Just like the Stasis Field deployable, except this sucker's portable.
Health
Health Vial
Small and Green. Heals 5 Health, up to a maximum of 199.
Health Pack
Large, White Health Packs that somewhat resemble UT2004's Kegs, but a bit more rounded and without the blue. Heals 25 Health, up to a maximum of 100.
Big Keg O' Health
As always, the Keg of health provides an instant +100 Health boost, up to 199 health.
Armor
Shield Belt
The Shield Belt returns, although it provides only 100 points of protection. However, unlike the UT200x shields, the shield belt will absorb 100% of damage, until it is destroyed. If you are wearing a shield belt and in a vehicle when it is destroyed, you will not die instantly - instead, you will be ejected from the vehicle like in UT2004 assault maps while in Vehicles, but it will cost the Shield Belt. You will also not fall from your Hoverboard if you have a Shield belt.
Armor Vest
The Armor Vest provides 50 points of protection, and absorbs 75% of taken damage.
Thigh Pads
The Thigh Pads provide 30 points of protection, and absorbs 50% of taken damage.
Helmet
The Helmet provides 20 points of protection, and absorbs 50% of taken damage. One feature this piece of armor has that is unique, is its ability to block headshots. Assuming you have at least 1 point of Helmet Armor on, if your character suffers a headshot, it will not affect him or damage him at all - however, the helmet will be destroyed.
Price - $ 4.99 US
Price - $ 120.0 US
Price - $ 0.99 US